| Mythica, The RPG | ||||
| Statistics | ||||
| # | Element | Description | ||
| Fire | ||||
| 10 | weak | helpless in combat | ||
| 20 | lethargic | easily defeated by an average person in a fair fight | ||
| 30 | average | a fight with an average person can go either way, depending. | ||
| 40 | energetic | can usually defeat an average person in combat | ||
| 50 | boisterous | character can defeat four average fighters in combat | ||
| 60 | powerful | defeat 8 normal opponents, or play with one average opponent | ||
| 70 | superhuman | can fight extremely strong opponents | ||
| 80 | vital | can fight mighty monsters as equals | ||
| 90 | overflowing with energy | can fight a number of mighty monsters | ||
| 100 | unstoppable | a god known for strength | ||
| Earth | ||||
| 10 | sickly | bedridden, fragile | ||
| 20 | unhealthy | easily tired | ||
| 30 | average | normal health | ||
| 40 | robust | most average injuries are healed | ||
| 50 | tough | resistant and hardy | ||
| 60 | enduring | filled with vital energy, apparently tireless | ||
| 70 | superhuman | average wounds are ignored and healed quickly | ||
| 80 | indefagitable | tireless, impervious to pain, able to go without sleep indefinitely | ||
| 90 | filled with vital power | can go without water for months, or food for years | ||
| 100 | immune to adversity | a god known for hardiness and ability to withstand damage | ||
| Air | ||||
| 10 | limited | can't understand, communicate or develop thoughts well | ||
| 20 | dim | unimaginative, thick | ||
| 30 | average | average | ||
| 40 | bright | well spoken and knowledgable | ||
| 50 | brilliant | scholar, learns quickly | ||
| 60 | genius | Considered the smartest guy anybody normally could meet | ||
| 70 | superhuman | A legendary mind with great insight | ||
| 80 | mighty genius | capable of programming in LUA | ||
| 90 | phenomenal | almost unlimited mental capacity | ||
| 100 | super-genius | a god known for being incredibly intelligent and knowledgable | ||
| Water | ||||
| 10 | closed-off | no ability to empathize with anything | ||
| 20 | insensitive | awkward in social situations, no appreciation for art | ||
| 30 | average | able to see other's problems once in a while | ||
| 40 | sensitive | understands others fairly well | ||
| 50 | sensitive to strong energies | can get into other people's heads, empathizes well | ||
| 60 | empathic | can understand the motives and feelings of any sentient being | ||
| 70 | superhuman | can sense emotions and understand them, even in animals | ||
| 80 | sensitive to weak energies | extremely sensitive to emotional, spiritual, and magic energies | ||
| 90 | selfless | knows most people better than they know themselves | ||
| 100 | cosmic | a god known for vast wisdom and insight | ||
| Powers | ||||
| `+10 | Frequent | often used in the game: Fast Running, Fast Healing | ||
| `+10 | Major | has a great effect: kills people, cause great change | ||
| `+10 | Versatile | can be used in many different ways: telekinesis | ||
| Magic | Note: Player must have one element => magic stat | |||
| 10 | Apprentice | Capable of modest tricks and catastrophic failures | ||
| 20 | Journeyman | Capable of a decent spells. Knows Magic as a science. | ||
| 30 | Average Mage | Capable of some good spells. One in a thousand | ||
| 40 | Gifted Mage | Talented. One in ten thousand | ||
| 50 | Powerful Mage | Capable of facing powerful magic challenges. 1 in 100,000 | ||
| 60 | Mighty Mage | Mightiest mage most people have heard of. 1 in a million | ||
| 70 | Legendary Mage | The most powerful mage a player can be. 1 in ten million | ||
| 80 | Supreme Mage | Dr. Strange. 1 in the world | ||
| 90 | Archmage | A god known for their mastery of magic | ||
| 100 | Avatar | A source of magic that others draw upon. | ||